However, it would be terribly wrong to consider dTowns as a replacement for real life: it is just a way to make internet more comfortable and a step more convenient, make e-services and entertainment just clicks away from the customer.
The main purpose of having model digital towns is - that each user has the opportunity to replace his internet experience of complicated, distinct and sometimes untrustworthy services with a simple and user-friendly interface with all the aspects of a real society.
Just look at the modern internet this way: imagine if you had to use different currency and language for each shop, and the shops were trailers like those of the gypsies, so that they could disappear at any moment, without fulfilling their duties. Imagine thousands of such trailers in one place, both with honest merchants and pranksters, children playing merchants, people wanting to rob you of your money – also with real customers and people not that honest.
It is evident, that some innovative, structured form of an e-society is needed, to filter and put everything into, at least, a relative state of order.
To put it simple - we can say that the first concept of “dTowns” is a mixture of a complete modular social network, a mass multiplayer online role playing game (MMORPG) and an online life simulation, but instead of using NPCs and AI, it is users that take the roles, just the way the real society works. But, due to its modularity and open-source SDK, the next step lets the user experience full Web 2 experience.
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