As we already know, all modules in dTowns affect each other, and by being active in one module the user gain dTowns currency which can be used for other purposes, including different services and applications.
This ability makes users more interested in using multiple modules and using them more and more intensively.
One of important policies of dTowns is to prevent developers from charging real money from users that use their modules. Instead of it, developers can use their module’s popularity to earn money by placing advertisements and referral to other applications. However, this does not necessarily refer to real world services, available via dTowns.
Let’s see all this on an example: in one of our massive conceptual modules, called “City”, users can “walk” in a schematic view of their own or another city, purchase goods from shops and supermarkets, which are directly connected to an online department of that shop or supermarket in the real world. When a user purchases something from a shop, the module gives him or her a bonus of dTowns currency, and it’s relevant not to the amount of real money spent, but to that of the lost energy. Because of these bonuses, users are interested in using corresponding modules for purchasing goods and so on, and also developers might take some percent of income for every referring customer.
Using this method of shopping has advantages for shops and supermarkets, too, because they will be much closer to their clients, and they also can advertise products in the applications much cheaper than in the physical world with an almost unlimited amount of virtual advertising space and much more people, who will see their ads.
Users get a confident account, with both real-world and dTowns law protecting them; currency, that can be spent on site bonuses; a variety of native and third-party modules, designed to fulfill each and every need a user might have on dTowns.
Services will be just a few clicks away from their user, and also there will be a much greater level of user awareness throughout the social network. This is achieved through various forms of ethical advertising.
Developers will have an open SDK and also a freedom of choice, when it concerns to what they are creating, as long as they follow dTowns law. They will gain both site and real world bonuses for creating popular modules.